Sorry I am getting the same assert on this level and I am using the HL2MP SDK.
c_baseentity.cpp (1326) : Assertion Failed: s_bAbsQueriesValid Same errer as your error.
Not sure what entity would be causing this right when the round starts. Although mine happens at round start and the map has falling snow I wonder if this is causing this?
Thanks botman for pointing me to this topic..
r00t 3:16 CQC Gaming www.cqc-gaming.com
----- Original Message ----- From: "Imperio59" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Tuesday, April 12, 2005 8:58 PM Subject: [hlcoders] C_Embers::C_Embers() causing a "rare" assert.
Hey, One of my mappers just sent me his new map, where he used hl2dm.fgd instead of base.fgd (since i use source code only sdk as a base, this could be the problem, but...) somehow, whenever i get close to his ember particles, i get the assert from C_BaseEntity::GetAbsOrigin firing, wich is this one: Assert( s_bAbsQueriesValid );
I checked, and this apparently means the embers are being created during the beginning of a frame for some weird reason, something wich apparently shouldn't be happening. They are displaying and working fine, but they still are calling GetAbsOrigin() at the wrong moment, and this bothers me. I asked him to switch to base.fgd and we'll see if it fixes that, but otherwise, can the valve folks tell me if they have an idea on how/why this could be happening? Thanks. Imperio59
-- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.9.7 - Release Date: 12/04/2005
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

