Sorry I am getting the same assert on this level and I am using the HL2MP
SDK.

c_baseentity.cpp (1326) : Assertion Failed: s_bAbsQueriesValid
Same errer as your error.

Not sure what entity would be causing this right when the round starts.
Although mine happens at round start and the map has falling snow I wonder
if this is causing this?

Thanks botman for pointing me to this topic..


r00t 3:16 CQC Gaming www.cqc-gaming.com


----- Original Message ----- From: "Imperio59" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Tuesday, April 12, 2005 8:58 PM Subject: [hlcoders] C_Embers::C_Embers() causing a "rare" assert.


Hey,
One of my mappers just sent me his new map, where he used hl2dm.fgd
instead of base.fgd (since i use source code only sdk as a base, this
could be the problem, but...) somehow, whenever i get close to his ember
particles, i get the assert from C_BaseEntity::GetAbsOrigin firing, wich
is this one:
Assert( s_bAbsQueriesValid );

I checked, and this apparently means the embers are being created during
the beginning of a frame for some weird reason, something wich
apparently shouldn't be happening. They are displaying and working fine,
but they still are calling GetAbsOrigin() at the wrong moment, and this
bothers me. I asked him to switch to base.fgd and we'll see if it fixes
that, but otherwise, can the valve folks tell me if they have an idea on
how/why this could be happening?
Thanks.
Imperio59


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