I don't think the flags are being set correctly or something.

Because in my examples it said I killed that person with a barrel.
However the IsDead() did not reconize them as being dead.

Then if I did IsAlive() when I killed them with a barrel it said I killed
them and it reconized the player as dead.
However then when I shot the person it said I shot them but did not reconize
them as being dead.

(I was using these to keep track of alive players on each team in the game
rules if that matters)

Just seems weird to me that in some instances 1 works 1 way and the other
works another kind of odd i guess.



r00t 3:16
CQC Gaming
www.cqc-gaming.com
----- Original Message -----
From: "Heritage" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, April 21, 2005 2:17 AM
Subject: Re: [hlcoders] IsDead() is Alive() bug? hl2mp sdk


When a player is not in your view, you dont receive any info from that
client such as origin, or view angles(check out
CBasePlayer::ShouldTransmit); however,  I was under the impression
that deadflag was inside another networked class that would always
transmit regardless of location, either that is not true, or somewhere
in the client code, deadflag is not set up properly.  I'm not really
great with the new hl2 networked class stuff, so at least for a hack,
you could set up a basic message that you send to all clients when a
player dies to set the client deadflag. Look for examples of hud
messaging... ITS VERY easy to set up in hl2.. hl1 was a bit more of a
pain

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