I was wondering if anyone found a fix for this ? I think one of the valve guys asked for a stack trace to be sent to them was just wondering what came about this?
r00t 3:16 CQC Gaming www.cqc-gaming.com
----- Original Message ----- From: "Imperio59" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Wednesday, April 13, 2005 9:51 PM Subject: [hlcoders] Re: C_Embers::C_Embers() causing a "rare" assert.
Well i made a function that returns s_bAbsQueriesValid, and put an if block around the statement in C_Embers(). The problem is coming from SortOrigin from CSimpleEmitter that is causing this to happen, so i'm guessing all particle entities are concerned. I did a search around and s_bAbsQueriesValid is false only during the beginning of a frame / net frame, when entities states are being updated is my guess. So it's being called at the wrong moment, why, i dunno. Wich is why i was hoping valve would take a lookie at the problem ;)
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