have you tested having sv_unlag 0 on the server? it effects hit traces
quite a bit (i believe it's only active if the player is looking
toward an enemy and has the fire button down)

On 4/28/05, r00t 3:16 <[EMAIL PROTECTED]> wrote:
> No the hitboxes seem to lag behind when you run / duck / jump etc in CSS and
> HL2.
> So if you are running forward the hitbox is actually behind you a little bit
> until you stop.
>
> Try it and you will see what I mean.
>
> I believe it is a bug of some kind maybe valve can clue us in as to why this
> is happening.
>
>
> r00t 3:16
> CQC Gaming
> www.cqc-gaming.com
> ----- Original Message -----
> From: "Matt Boone" <[EMAIL PROTECTED]>
> To: <hlcoders@list.valvesoftware.com>
> Sent: Wednesday, April 27, 2005 4:17 PM
> Subject: RE: [hlcoders] HitBoxes ?
>
> > Do your hitboxes extend outside of the bounding box?
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan
> > Dance
> > Sent: Wednesday, April 27, 2005 1:04 PM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] HitBoxes ?
> >
> > We are noticing this too. The hitboxes seem like they should work using
> > sv_showhitboxes / sv_showimpacts, but when ducking, the bullets pass
> > right  through the hitbox, particularly the head hitbox. Anyone know
> > what the root cause of this is?
> >
> > --JD
> >
> > On Jan 3, 2005, at 3:21 AM, r00t 3:16 wrote:
> >
> >> Anyone notice when you run / crouch / jump etc The hit box is off? It
> >> seemed to do this is CS:S also and I thought it was a CS:S bug.
> >> However it is also doing the same thing in the MP SDK..
> >>
> >> Anyone else notice this?
> >>
> >>
> >>
> >> r00t 3:16
> >> CQC Gaming
> >> www.cqc-gaming.com
> >>
> >>
> >> _______________________________________________
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> >
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> >
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> >
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> >
> >
> >
>
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