Can anyone tell me where const char *options comes from ?
It is used to set the weaponType to the required muzzleflash, trouble is I've been getting assert errors, I stuck in a DevMsg and the token is not what I expected it to be... To sort this out I really need to know exactly where the token comes from.
I almost believe it's from the viewmodel specified in the weapon_xxxx.txt file ?
Please help
Cheers,
Mike.
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

