-- [ Picked text/plain from multipart/alternative ] I too have been trying to do this. I started by looking at the p_ model weapon attachment code. This uses EF_BONEMERGE, which calculates the position of the attached entity in local space by merging the joints between the p_ weapon model and the player. This works fine, but we want it to be attachment based.
So I modified the CBaseEntity::FollowEntity function so you can pass an attachment to it, then I passed that value into SetParent in FollowEntity. It works as far as attaching the equipment entity/model to the player model and deforms with the bones correctly, the only trouble I'm having is with the players animations, they now twitch alot. He can't seem to fully duck either, he keeps snapping back to standing up and then sitting again. It seems like he is maybe colliding with the equipment model, but its set to SOLID_NONE and a veczero size. So if someone from Valve (or if anyone else has a clue) would be so nicely kind as to point us in the direction of how they did this in CSS, I will shower them with kisses. /me puckers up On 4/29/05, British_Bomber <[EMAIL PROTECTED]> wrote: > > Is there anyway to Attach model to a players back that doesn't require > recompiling the models? I have my object following the player and I > am happy enough with it looking like they have a briefcase for > trousers, it's just attaching it to their back (like the bomb in CS ) > would make the Test Team happy, I didn't plan on doing this for a > while, (bigger fish to fry) but I couldn't spy a quick fix. Something > like obj->AttachTo( pPlayer->GetBone( back ) ) Yea I know that would > be way too simple and will never happen but I'm at school so I can't > pull up any specifics right now and want to get it over and done with > right when I get home. > > Thanks > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Programmer for RnL www.resistanceandliberation.com <http://www.resistanceandliberation.com> -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

