oh ok, thanks Matt, that answered my question.

On 5/10/05, Matt Boone <[EMAIL PROTECTED]> wrote:
> If it an entity that is set up to always transmit, it will transmit its
> state to any connecting client and create the client-side counterpart,
> and transmit deltas from then on. See the player resource for a good
> example of this.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Heritage
> Sent: Tuesday, May 10, 2005 7:20 PM
> To: [email protected]
> Subject: [hlcoders] networked entity question
>
> Id like to build a networked entity class for my voting structure in my
> mod. however, one thing is bugging me. I have a global pointer to my
> main voting entity and i want a corresponding client side counterpart.
> But i only create this entity once during the lifetime of a server. It
> has to live outside game rules and the level. So my questing is, when
> clients connect, how/when does the client side entity get created if at
> all?
>
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