Hi, I have tried thousands of ways to make a player's vision shake when he is seeing through a camera. I've tried to place env_shakes near the camera, near the player, even making UTIL_ScreenShake work in the whole map, but it doesn't work. Seeing through view.cpp in the client dll, I came to V_CalcShake and V_ApplyShake functions, done by the engine. Does the engine by itself skip shake calculation when the player sees through a camera? Can this be hacked by some way? Thanks for the help in advance.
Rodrigo 'r2d2rigo' Diaz The Lost Survivor Team _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

