Hi, I have tried thousands of ways to make a player's vision shake
when he is seeing through a camera. I've tried to place env_shakes
near the camera, near the player, even making UTIL_ScreenShake work in
the whole map, but it doesn't work.
Seeing through view.cpp in the client dll, I came to V_CalcShake and
V_ApplyShake functions, done by the engine. Does the engine by itself
skip shake calculation when the player sees through a camera? Can this
be hacked by some way? Thanks for the help in advance.

Rodrigo 'r2d2rigo' Diaz
The Lost Survivor Team

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to