> So I went ahead and created my own frontend to motionmapper > and processed all the sdk example anims with my custom models > skeleton as the target, compiled the resulting anims and > brought the model into HLMV, to my dismay the anims were > exactly the same as before. I then ran windiff, and yes - > they were virtually identical. So I looked closer at the source: > [...] > > So as it stand currently MotionMapper is no more than a cruel > joke hehe. Any idea when we'll see the real thing?
We're looking into this. What you are describing is some early shell code we wrote as a harness for the motion mapper. So it's likely that the SDK distribution simply hasn't got the latest motion mapper code integrated into it. Jay _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

