> So I went ahead and created my own frontend to motionmapper
> and processed all the sdk example anims with my custom models
> skeleton as the target, compiled the resulting anims and
> brought the model into HLMV, to my dismay the anims were
> exactly the same as before. I then ran windiff, and yes -
> they were virtually identical. So I looked closer at the source:
>
[...]
>
> So as it stand currently MotionMapper is no more than a cruel
> joke hehe. Any idea when we'll see the real thing?

We're looking into this.  What you are describing is some early shell
code we wrote as a harness for the motion mapper.  So it's likely that
the SDK distribution simply hasn't got the latest motion mapper code
integrated into it.

Jay

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