I agree with omega.

Does Valve plan on fixing this ?


r00t 3:16 CQC Gaming www.cqc-gaming.com


----- Original Message ----- From: "Tony "omega" Sergi" <[EMAIL PROTECTED]> To: <hlcoders@list.valvesoftware.com> Sent: Thursday, May 19, 2005 10:45 AM Subject: RE: [hlcoders] Why do the ladders work smooth in hl2 death match but not the sdk?


It's not just ladders.

All physics are wonky in the SDK compared to hl2mp itself.
Compile the sdk, even copy the dlls into the hl2mp folder (in offline
mode)
and run around and it's al jerky. Dunno what valve did either.

It's like it's not the actual hl2mp source tree, but separate one.


-----Original Message----- From: r00t 3:16 [mailto:[EMAIL PROTECTED] Sent: May 18, 2005 11:57 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Why do the ladders work smooth in hl2 death match but not the sdk?

Subject sum's it up..
I try a ladder in hl2 death match and it is smooth as as be.
No jerking on dm_lockdown map

I install a fresh copy of the hl2mp sdk compile,
run dm_lockdown go to the same ladder and get on it and it is jerky..

Once you get people in the server with the hl2mp sdk it really jerks badly
going up or down ladders.

Does anyone know why the hl2 death match code works fine but the hl2mp sdk
does not?

When using cl_showpos 1 on the ladder in Half Life 2 Deathmatch the z
position doesn't not move at all.
and your velocity is bounces from 0.03 to 0.00

In the hl2mp sdk z position bounces about 0.60 up and down and your
velocity
bounces from 1 - 8 and you aren't moving.

Is it a bug of some sort with the sdk ?

Any help would be greatly appreciated as I have spent about 2 hours trying
to figure it out.... I thought it could of been my code but after doing
some
tests it is the hl2mp sdk code in general. I have not tried it with the MP
SDK though ....


r00t 3:16 CQC Gaming www.cqc-gaming.com


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