Doing it clientside would be highly recommended (the latency introduced
by bouncing the command via the server is very undesirable).

- Alfred

----Original Message----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
NuclearFriend Sent: Sunday, May 22, 2005 12:31 AM To:
[email protected] Subject: Re: [hlcoders] catching the OK
click on the MOTD?

> --
> [ Picked text/plain from multipart/alternative ]
>
http://list.valvesoftware.com/mailman/private/hlcoders/2005-April/013241
.html
>
> Simply send a ClientCommand call in the OnCommand or do it all
> client-side and make the teammenu visible in OnCommand.
>
> On 5/22/05, r00t 3:16 <[EMAIL PROTECTED]> wrote:
> >
> >
> > Sorry if this was asked before...
> > I am not quite sure how to catch this to see if the button is
> > clicked so I can bring up the team menu.
> >
> > Would I do it in the ConCommand() where the okay is specified then
> > use something like m_pViewPort->ShowPanel( ???, true ); Or should I
> > add this in the ClientCommand of CHL2MP_Player ?
> >
> > I actually tried catching the okay in the ClientCommand of
> > CHL2MP_Player::ClientCommand() but it did not work.
> >
> >
> >
> > r00t 3:16
> > CQC Gaming
> > www.cqc-gaming.com <http://www.cqc-gaming.com>
> >
> >
> > _______________________________________________
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> >
> >
>
>
> --
> Programmer for RnL
> www.resistanceandliberation.com
> <http://www.resistanceandliberation.com>

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