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"At 11:47 PM 5/21/2005, Dagok wrote:
>So many people spreading misinformation.
>
>a) Plugin authors were given NO warning, ever, none whatsoever.


Not to use network messaging protocol hacks for a mod they don't have
the source code for ?

The Source SDK codebase is *NOT THE CODEBASE FOR CS:SOURCE*!!!!


>b) It is documented in cl_dll/menu.cpp and this has been stated multiple
>times now.


Nowhere in the Source SDK codebases for either Single Player,
Multiplayer or HL2DM does it say "CS:Source uses identical code
to this."

Only a newb coder or a complete moron would make such an assumption."

>From another topic.

Sums it up perfectly.

On 5/22/05, Kuja <[EMAIL PROTECTED]> wrote:
>
> Ray, Danny:
>
> I think it's absolutely wonderful that you're coming down on VALVe 'not
> supporting developers' on a list hosted by VALVe with the expressed
> purpose of aiding third parties...
>
> Everyone Else:
> When you come down off the irony of that, Developer Forewarning is
> one of the big issues many people had (and have) with steam. While I
> doubt that any major legacy-breaking patches would be released without
> any notice, it is concievable that certain games could be broken by
> pushing updates down the line.
> In these cases, you have to ask yourself: "Why did they break
> this?". The answer is never "Because they hate you and your mod", it's
> almost always stability or bloat pruning or whathaveyou. I would not be
> against valve prepublishing patches to developers (as they used to do
> with the sdks before new versions of half-life), but I don't think there
> is the appropriate methods to do so in Steam at the moment.
>
> -Kuja
> Digital Paintball
>
> _______________________________________________
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>
>


--
- Ben Davison
- http://www.shadow-phoenix.com
--

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