-- [ Picked text/plain from multipart/alternative ] "At 11:47 PM 5/21/2005, Dagok wrote: >So many people spreading misinformation. > >a) Plugin authors were given NO warning, ever, none whatsoever.
Not to use network messaging protocol hacks for a mod they don't have the source code for ? The Source SDK codebase is *NOT THE CODEBASE FOR CS:SOURCE*!!!! >b) It is documented in cl_dll/menu.cpp and this has been stated multiple >times now. Nowhere in the Source SDK codebases for either Single Player, Multiplayer or HL2DM does it say "CS:Source uses identical code to this." Only a newb coder or a complete moron would make such an assumption." >From another topic. Sums it up perfectly. On 5/22/05, Kuja <[EMAIL PROTECTED]> wrote: > > Ray, Danny: > > I think it's absolutely wonderful that you're coming down on VALVe 'not > supporting developers' on a list hosted by VALVe with the expressed > purpose of aiding third parties... > > Everyone Else: > When you come down off the irony of that, Developer Forewarning is > one of the big issues many people had (and have) with steam. While I > doubt that any major legacy-breaking patches would be released without > any notice, it is concievable that certain games could be broken by > pushing updates down the line. > In these cases, you have to ask yourself: "Why did they break > this?". The answer is never "Because they hate you and your mod", it's > almost always stability or bloat pruning or whathaveyou. I would not be > against valve prepublishing patches to developers (as they used to do > with the sdks before new versions of half-life), but I don't think there > is the appropriate methods to do so in Steam at the moment. > > -Kuja > Digital Paintball > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- - Ben Davison - http://www.shadow-phoenix.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders