On 5/23/05, Andrew (British_Bomber) <[EMAIL PROTECTED]> wrote:
> > If the client says its game time A and I'm here, then, it's game time
> > B and I'm there, how is that in anyway difficult to calculate
> > distance/time? This is only a problem if the client doesn't send or
> > the server doesn't use the idea of game time.
> >
>
> I would think that the issue is, that they both know that time has
> passed, but they also know that player should be somewhere new and
> through the general confusion that is lag, the server or client
> decides he should be *points at a location* there.  So they make him
> be "there".  I dont know the exact technicalities but through that
> extreme change in location the ground is made up quite quickly and the
> speed hack detects them.
>
> I could be horribly wrong on this, infact I know I am wrong and would
> love to find out the REAL answer, rather than my made up story.  so
> pick it appart all you want :D

I'll do that as soon as I'm not as horribly wrong as you are :)

C'mon Yahn, all this ignorance must be aggravating you! ;)

Jeff

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