On 5/23/05, Andrew (British_Bomber) <[EMAIL PROTECTED]> wrote: > > If the client says its game time A and I'm here, then, it's game time > > B and I'm there, how is that in anyway difficult to calculate > > distance/time? This is only a problem if the client doesn't send or > > the server doesn't use the idea of game time. > > > > I would think that the issue is, that they both know that time has > passed, but they also know that player should be somewhere new and > through the general confusion that is lag, the server or client > decides he should be *points at a location* there. So they make him > be "there". I dont know the exact technicalities but through that > extreme change in location the ground is made up quite quickly and the > speed hack detects them. > > I could be horribly wrong on this, infact I know I am wrong and would > love to find out the REAL answer, rather than my made up story. so > pick it appart all you want :D
I'll do that as soon as I'm not as horribly wrong as you are :) C'mon Yahn, all this ignorance must be aggravating you! ;) Jeff _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

