-- [ Picked text/plain from multipart/alternative ] I'm coding new shaders for our mod, and we want to do some post processing. I copy the framebuffer and I bind it with ShaderAPI->BindFBTexture( SHADER_TEXTURE_STAGE0 ); so I can use it inside the shader, with a simple sampler. I would like to add a new pass, to add some blurring, I know that I should add another SHADOW_STATE DYNAMIC_STATE pair, followed by a call to Draw().. but how I can use the result of the previous pass? It is that possible or should copy again the framebuffer and create a new shader material that uses it? --
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