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I'm coding new shaders for our mod, and we want to do some post processing.
I copy the framebuffer and I bind it with
ShaderAPI->BindFBTexture( SHADER_TEXTURE_STAGE0 );
so I can use it inside the shader, with a simple sampler.
I would like to add a new pass, to add some blurring, I know that I should
add another SHADOW_STATE DYNAMIC_STATE pair, followed by a call to Draw()..
but how I can use the result of the previous pass? It is that possible or
should copy again the framebuffer and create a new shader material that uses
it?
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