Thanks. I thought it would reflect back to me if it went through but
apparently didn't.

I don't see from my(admittedly limited) looking at source metamod that
it helps in many of the cases that I need. Like getting weapon/item
info for a client, or position/rotation data for arbitrary entities,
not just players. Can sourcemm do these things? It would sure be nice
to get proper support for these things, so we don't have to hack
around.

Right now, at best, a bot can only be made that runs around shooting
at players. He won't have any knowledge of the props scattered about
on maps, so he can easily get stuck. He better not switch weapons too
much or he will blow the entity array, he has no clue of his ammo
status, etc...

Hopefully these things get addressed soon.

Jeremy

On 5/31/05, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote:
> Jeremy Swigart wrote:
> > I sent this once, but doesn't seem like it went through.
>
> It went through before but nobody responded.  So I'm responding now just
> so you know that it went through.
>
> I suggest Source: Metamod for all your Source engine hacking needs...
>
> http://www.sourcemm.net/
>
> "zOMG HOW DO IR INSTALL THIS AND WHERE ARE MY PANTS"  :)
>
> --
> Jeffrey "botman" Broome
>
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