Thanks. I thought it would reflect back to me if it went through but apparently didn't.
I don't see from my(admittedly limited) looking at source metamod that it helps in many of the cases that I need. Like getting weapon/item info for a client, or position/rotation data for arbitrary entities, not just players. Can sourcemm do these things? It would sure be nice to get proper support for these things, so we don't have to hack around. Right now, at best, a bot can only be made that runs around shooting at players. He won't have any knowledge of the props scattered about on maps, so he can easily get stuck. He better not switch weapons too much or he will blow the entity array, he has no clue of his ammo status, etc... Hopefully these things get addressed soon. Jeremy On 5/31/05, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote: > Jeremy Swigart wrote: > > I sent this once, but doesn't seem like it went through. > > It went through before but nobody responded. So I'm responding now just > so you know that it went through. > > I suggest Source: Metamod for all your Source engine hacking needs... > > http://www.sourcemm.net/ > > "zOMG HOW DO IR INSTALL THIS AND WHERE ARE MY PANTS" :) > > -- > Jeffrey "botman" Broome > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

