can you tell me what ammo class to look for?
Its honestly hard to search through this thing.



On 6/1/05, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
> you might want to add a save sub class, that kills the
> entity when the level changes / saved, but records the
> value, then upon the next level it re creates its
> self, with the recoreded value, i dont know what it
> is, but take a hint from the ammo class, and see how
> they get kept over level changes
>
> --- Heritage <[EMAIL PROTECTED]> wrote:
>
> > I have an some entities that I create in code that I
> > do not want to be
> > deleted when a level changes. Do I need to set up a
> > class name
> > exclusion somewhere? I don't see anything uniqe in
> > CBasePlayer and i
> > know that has to be somewhat preserved from level to
> > level.
> >
> > This entity is not part of a level and should not be
> > destroyed until
> > the game ends. As it is right now, when the level
> > restarts, this
> > entity's variable values and subclasses are wiped
> > out entirely. But
> > the entity itself is still valid. The int's values
> > turn to -17891602,
> > floats to -1.5883997e+038... you get the picture.
> > The funny thing is,
> > the entity is still valid! its like its being
> > recreated.
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view
> > the list archives, please visit:
> >
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> http://ammahls.com
>
>
>
>
> __________________________________
> Discover Yahoo!
> Have fun online with music videos, cool games, IM and more. Check it out!
> http://discover.yahoo.com/online.html
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to