can you tell me what ammo class to look for? Its honestly hard to search through this thing.
On 6/1/05, Adam amckern Mckern <[EMAIL PROTECTED]> wrote: > you might want to add a save sub class, that kills the > entity when the level changes / saved, but records the > value, then upon the next level it re creates its > self, with the recoreded value, i dont know what it > is, but take a hint from the ammo class, and see how > they get kept over level changes > > --- Heritage <[EMAIL PROTECTED]> wrote: > > > I have an some entities that I create in code that I > > do not want to be > > deleted when a level changes. Do I need to set up a > > class name > > exclusion somewhere? I don't see anything uniqe in > > CBasePlayer and i > > know that has to be somewhat preserved from level to > > level. > > > > This entity is not part of a level and should not be > > destroyed until > > the game ends. As it is right now, when the level > > restarts, this > > entity's variable values and subclasses are wiped > > out entirely. But > > the entity itself is still valid. The int's values > > turn to -17891602, > > floats to -1.5883997e+038... you get the picture. > > The funny thing is, > > the entity is still valid! its like its being > > recreated. > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view > > the list archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > http://ammahls.com > > > > > __________________________________ > Discover Yahoo! > Have fun online with music videos, cool games, IM and more. Check it out! > http://discover.yahoo.com/online.html > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

