Um, please ? :)

I'm offering to do the work(which I'll probably do anyways), but I'm
asking Valve/Alfred/Yahn if there is a possibility of it being added
to the SDK and to a future CS:S and DOD update so bot developers will
have the necessary functionality available to write a fully functional
bot For any game. It's a ticket to get us out of your hair for minimal
effort on your part!

Whaddaya say?

J

On 6/1/05, Jeremy Swigart <[EMAIL PROTECTED]> wrote:
> Valve, I'd like to provide an alternative, I know us modders are
> always asking for you to do stuff(sometimes even demanding), but I
> want to volunteer my help. I realize Valves time as a business is very
> valuable and that there may not be the time budgeted for this type of
> added support(I'm in games programming as well).
>
> Suppose I were to create a custom interface for getting arbitrary
> entity data, as well as extending the IPlayerInfo or IBotController
> with the features missing. This would only provide read-only access to
> properties, and not modification.
>
> Would Valve then be willing to take this contribution and distribute
> it as part of an SDK update so it would be included in future mods?
> Also would Valve be willing to compile it into future CS:S, DOD, and
> future official mods in order to support bots?
>
> I understand this is already do-able to an extent by asking 3rd party
> mods to include such an interface, but keep in mind the most popular
> games that bots are created for are the official mods, which we
> wouldn't have code access to in order to add such functionality. Not
> to mention if it is included into the SDK in the future, mods would
> get such support for no extra work on their part.
>
> In short, can I help out and expose the functionality myself? And
> would Valve then use it in official mods?
>
> Thanks.
>

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