Um, please ? :) I'm offering to do the work(which I'll probably do anyways), but I'm asking Valve/Alfred/Yahn if there is a possibility of it being added to the SDK and to a future CS:S and DOD update so bot developers will have the necessary functionality available to write a fully functional bot For any game. It's a ticket to get us out of your hair for minimal effort on your part!
Whaddaya say? J On 6/1/05, Jeremy Swigart <[EMAIL PROTECTED]> wrote: > Valve, I'd like to provide an alternative, I know us modders are > always asking for you to do stuff(sometimes even demanding), but I > want to volunteer my help. I realize Valves time as a business is very > valuable and that there may not be the time budgeted for this type of > added support(I'm in games programming as well). > > Suppose I were to create a custom interface for getting arbitrary > entity data, as well as extending the IPlayerInfo or IBotController > with the features missing. This would only provide read-only access to > properties, and not modification. > > Would Valve then be willing to take this contribution and distribute > it as part of an SDK update so it would be included in future mods? > Also would Valve be willing to compile it into future CS:S, DOD, and > future official mods in order to support bots? > > I understand this is already do-able to an extent by asking 3rd party > mods to include such an interface, but keep in mind the most popular > games that bots are created for are the official mods, which we > wouldn't have code access to in order to add such functionality. Not > to mention if it is included into the SDK in the future, mods would > get such support for no extra work on their part. > > In short, can I help out and expose the functionality myself? And > would Valve then use it in official mods? > > Thanks. > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

