Thanks guys for not completely taking the hand of me for that completely stupid question and my arrogance towards your original reply jeff :D
In my youthfull thinking the soloution was Make very specific gamerules that can handle a specific gameplay, rather than a robust one that can handle everything. Thus making the code more efficient and running smoother. Well I thought the idea was sound, but here I am back at your original suggestions with 3 working gameplays in 1 set of rules rather than 3 sort of working rules that couldn't even make 1 decent gameplay... I should have realized when Jeff, a person who's website alone taught me more about coding than I can thank him enough for, said it was a bad idea :D _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

