Thanks guys for not completely taking the hand of me for that
completely stupid question and my arrogance towards your original
reply jeff :D

In my youthfull thinking the soloution was Make very specific
gamerules that can handle a specific gameplay, rather than a robust
one that can handle everything.  Thus making the code more efficient
and running smoother.

Well I thought the idea was sound, but here I am back at your original
suggestions with 3 working gameplays in 1 set of rules rather than 3
sort of working rules that couldn't even make 1 decent gameplay...

I should have realized when Jeff, a person who's website alone taught
me more about coding than I can thank him enough for, said it was a
bad idea :D

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