The shader I made uses 2 textures in the program im using to create the shader.
I am having a hard time figure out however how to implement this shader into the game. Texture0 in my shader needs to be the view of the player Texture1 is my other texture I need which isn't the problem. How do I specify in the shader that screenspace is Texture0 ? or would Texture0 be the frame buffer? _rt_FullFrameFB would be Texture0 in the .vmt it would be "$basetexture" "_rt_FullFrameFB" Texture1 would be "texture2" "path/to/texture" Hope that makes sense.... r00t 3:16 CQC Gaming www.cqc-gaming.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

