The shader I made uses 2 textures in the program im using to create the
shader.

I am having a hard time figure out however how to implement this shader into
the game.

Texture0 in my shader needs to be the view of the player
Texture1 is my other texture I need which isn't the problem.

How do I specify in the shader that screenspace is Texture0 ?
or would Texture0 be the frame buffer? _rt_FullFrameFB  would be Texture0
in the .vmt it would be "$basetexture" "_rt_FullFrameFB"
Texture1  would be    "texture2" "path/to/texture"

Hope that makes sense....



r00t 3:16
CQC Gaming
www.cqc-gaming.com


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