On 6/8/05, Deadman Standing <[EMAIL PROTECTED]> wrote:
> To have a concept of future time you have to synced clocks. The engine does
> have a svc_time event the server can send, this event is not adequate to
> compensate for network lag (and does not need to be). You would not be
> guaranteed the clocks were exactly in sync. That is why (and rightfully so)
> the calcs use deltas in time rather than absolute time comparisons.
>
> " I think it should be up to the
> server admin to choose to support HPB's if it's the main reason speed
> hacks exist."
>
> Even low ping players could still speed hack. Some one with a ping of 40
> could speed hack and move at twice the speed of everyone else and appear to
> the server as a player with a ping of 80.

Clearly I am missing some fundamental understanding of how the lag
compensation works because I don't get how you come to this conclusion
from this scenario. Can you recommend a good discussion on lag
compensation?


Jeff

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