On 6/8/05, Deadman Standing <[EMAIL PROTECTED]> wrote: > To have a concept of future time you have to synced clocks. The engine does > have a svc_time event the server can send, this event is not adequate to > compensate for network lag (and does not need to be). You would not be > guaranteed the clocks were exactly in sync. That is why (and rightfully so) > the calcs use deltas in time rather than absolute time comparisons. > > " I think it should be up to the > server admin to choose to support HPB's if it's the main reason speed > hacks exist." > > Even low ping players could still speed hack. Some one with a ping of 40 > could speed hack and move at twice the speed of everyone else and appear to > the server as a player with a ping of 80.
Clearly I am missing some fundamental understanding of how the lag compensation works because I don't get how you come to this conclusion from this scenario. Can you recommend a good discussion on lag compensation? Jeff _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

