Jeffrey "botman" Broome wrote:
[EMAIL PROTECTED] wrote:

I'd like to change a little part of the HL2 Code to make the server
wait for
everyp layer to be connected after a level change in Deathmatch. I
have had a
look in the bool CServerGameDLL::LevelInit() function in
GameInterface.cpp.


There is no simple way to do this.  It sounds like you want to delay the
spawning of items (i.e. don't let the ::Spawn() function do it's stuff
until some rule is statisfied).  The engine spawns items as the are
processed from the map file.  What you would have to do is modify each
...



The old Quake style to do that whas to reprogram the spawn to be called
before n seconds. With the nextthink...   Looks that hl its much
different now.


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to