Hello everybody I managed to make Level Transitions work in multiplayer games thanks to an very SIMPLE method. Though I can make the server give every player their previous equipment, I don't manage to make them get their previous position. Actually, at the moment when we change of level, the players spawn at the info_player_deathmatch spawnpoints with their previous equipment.
I could to make the Server-Player keep his previous positions by comenting out the line g_pGameRules->GetPlayerSpawnSpot( this ); in the CBasePlayer::Spawn() function. Anyway, this method drive the server to CRASH to WindowsXP when there are other clients on the server. This only happens after the Level Transition process... Why? And how could I make the server force a player who had a previous "instance" of hilmself to spawn at the previous position? Please, I really really really need for help, I have tried with lots of methods... none of them worked. I hope somebody at Valve will care of my S.O.S :-) Best regards folks! --Thomas TISSOT-DUPONT _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

