Hello everybody

I managed to make Level Transitions work in multiplayer games thanks to an very
SIMPLE method.
Though I can make the server give every player their previous equipment, I don't
manage to make them get their previous position.
Actually, at the moment when we change of level, the players spawn at the
info_player_deathmatch spawnpoints with their previous equipment.

I could to make the Server-Player keep his previous positions by comenting out
the line g_pGameRules->GetPlayerSpawnSpot( this ); in the CBasePlayer::Spawn()
function.
Anyway, this method drive the server to  CRASH to WindowsXP when there are other
clients on the server. This only happens after the Level Transition process...
Why? And how could I make the server force a player who had a previous
"instance" of hilmself to spawn at the previous position?

Please, I really really really need for help, I have tried with lots of
methods... none of them worked. I hope somebody at Valve will care of my S.O.S
:-)

Best regards folks!

--Thomas TISSOT-DUPONT

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