Its prob crashes, becuase of mapper placed decals - try a clean up on say explosion.cpp (cleint) decals, then work back from there
Or you can always send the client a quick decal value of 1, that reduces the game placed entity decals to 1, and there for removing all decals Adam --- Teddy <[EMAIL PROTECTED]> wrote: > What about cleaning up decals on the world spawn? I > tried to do the > UTIL_RemoveAllDecals() on the worldspawn entity, > which ends up > crashing on the client. Anyone else tacklet his > problem? > > On 6/25/05, Andrew (British_Bomber) > <[EMAIL PROTECTED]> wrote: > > There is that UTIL_ that removes imediatly, but it > has the nice little > > comment about better not have any pointers to the > entity. > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or > view the list archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > My Website http://ammahls.com Lead Programer NightFall This email has been sent from Adam McKern, and is not one of the many spam bots that use my email address. If you receive an email that has not got this signature line, please delate the email, and not respond in any way to it. ____________________________________________________ Yahoo! Sports Rekindle the Rivalries. Sign up for Fantasy Football http://football.fantasysports.yahoo.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

