I wish there was a better, less hackish way to accomplish this, but I can deal with that. Doing it the slightly hackier way, casting a ray, will likely work out better, since it's way too easy to get head hits, even when the crosshair is a good (what appears to be) foot off the target's head. Hopefully valve improves that area of things at some point (I'm in no hurry), but at least I got my recoil working nicely in the mean time. (doesn't even use ViewPunch() or SnapEyeAngles() and it doesn't auto-decay, I'm considering writing a tutorial on the wavelength about it, especially if people on here express any interest). Thanks for the tips, Maurino
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