I wish there was a better, less hackish way to accomplish this, but I
can deal with that. Doing it the slightly hackier way, casting a ray,
will likely work out better, since it's way too easy to get head hits,
even when the crosshair is a good (what appears to be) foot off the
target's head. Hopefully valve improves that area of things at some
point (I'm in no hurry), but at least I got my recoil working nicely
in the mean time. (doesn't even use ViewPunch() or SnapEyeAngles() and
it doesn't auto-decay, I'm considering writing a tutorial on the
wavelength about it, especially if people on here express any
interest). Thanks for the tips, Maurino

- ibutsu

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