Command : D:\Games\Valve\Steam\SteamApps\swallowbush\half-life 2
deathmatch\hl2.exe
Command Arguments : -steam -applaunch 320 -dev -allowdebug -windowed
-game "d:\games\valve\steam\steamapps\SourceMods\HLMod" +map
"sdk_3d_skybox"
Working Directory : D:\Games\Valve\Steam\SteamApps\swallowbush\half-life
2 deathmatch\

I was told that I had to direct it to the HL2DM directory, because I was
using that extraction.

I can do exactly that but I was talking to root at one point and he told
me that he was debugging with attach on, and I can honestly say I have
lost way too much sleep over this when I could have been coding. I have
checked the service being on (don't remember which one he had me check
atm) and even took apart my system, and reinstalled XP a week ago
thinking that there was a problem with it. Still nothing.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Zach
Brockway
Sent: Monday, June 27, 2005 11:25 PM
To: [email protected]
Subject: Re: [hlcoders] Debugging is a problem

Don't attach. Go into your project's property pages, debugging, and
set the "Command" to the path to your "SteamApps\(username)\half-life
2\hl2.exe", then set the "command arguments" to something like the
following:

-dev -game "d:\steam\steamapps\SourceMods\hyper" -allowdebug -sw

-dev and -game should be obvious. -allowdebug prevents the engine from
barfing when it tries to load debug versions of the game/client DLLs,
and -sw starts in windowed mode.

Set "attach" to no, then just make sure Steam is running before you
hit F5. Works fine for me.

On 6/27/05, bob <[EMAIL PROTECTED]> wrote:
> I have gone through the SourceWiki, as well as had 12+ people try to
> help me out with this problem, but it continues to arise as more and
> more of a wall that is slowing me down as a developer.
>
> I cannot debug my mod. I can use the developer mode and do DevMsg()'s
> everywhere but I cannot use MSVS for what its more than good for and
be
> able to view an array or whatever. I have built the debug
configuration,
> it builds perfectly, even recognizes the #ifdef DEBUG tests, but for
one
> reason or another it is not able to attach to hl2. Do I have to start
up
> the game before hand? I was under the impression that I could just hit
> F5 and let it run and I would see it go nuts without my interaction or
> previous action for that matter.
>
> I appreciate any help.
> -Bob Chatman
>
>
> _______________________________________________
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please visit:
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>
>


--
"I am at the point where coffee just makes my teeth vibrate." - Tycho,
Penny-Arcade.com

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