I worked it out but thanks anyways..

Regards,
r00t 3:16
Total Retribution
http://www.totalretribution.com
----- Original Message -----
From: "Ian Warwick" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, July 04, 2005 4:28 AM
Subject: RE: [hlcoders] Networking char ?


Surely the killer would have an index, which is available in the
scoreboard anyway, why not just look up the player using that?


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of r00t 3:16
Sent: 03 July 2005 17:46
To: [email protected]
Subject: Re: [hlcoders] Networking char ?


Yes that is what I want..
Player (A) kills player (B)
Player (A) should be listed in the Killed By field of the scoreboard.

I am trying to network similar to that of the player_resource info.
m_iPing, m_iDeaths, m_iFrags
etc etc

I know a string can be networked. But what about a
m_szKilledby[MAX_PLAYERS+1]  [MAX_PLAYER_NAME_LENGTH] Wouldn't take take
up a bit of network traffic ?




Regards,
r00t 3:16
Total Retribution
http://www.totalretribution.com
----- Original Message -----
From: "Andrew (British_Bomber)" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, July 03, 2005 12:21 PM
Subject: Re: [hlcoders] Networking char ?


I'm not entirely sure what you are looking to do, are you just looking

to have a message in the scoreboard that tells you who the last person

to kill the localplayer was?  If that's the case I would just create a

user message called something like ScoreboardKiller that sends over a
string, then have that message registered to the scoreboard element,
which stores it off into a member of the class.  Then whenever someone

is killed you send over the name of the killer to the scoreboard at
the same time you send the deathnotice out.

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,

please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders





_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


====================================================================
FusionPeople Ltd may monitor outgoing and incoming emails and other
telecommunications on its email and telecommunication systems.


====================================================================
This email and any files transmitted with it are confidential and intended
solely for the use of the individual or entity to whom they are addressed.
If you have received this email in error you are on notice of its status.
Please notify us immediately by return email if you are not the intended
recipient and delete this message. Please note that any views or opinions
presented in this email are solely those of the author and do not
necessarily represent those of FusionPeople Ltd.

FusionPeople Ltd may monitor outgoing and incoming emails and other
telecommunications on its email and telecommunication systems.

=======================================================================
This message has been checked for all known viruses by MessageLabs, The
service does not scan any password protected or encrypted attachments.
FusionPeople Ltd accepts no liability for any damage caused by any virus
transmitted by this email.

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders




_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to