Why not just overlay a few vmt sprites, to
expand/subtract as you want - only issues is that its
2d

--- Maurino Berry <[EMAIL PROTECTED]> wrote:

> use a model with a pose parameter and call
>
SetPoseParameter("expand",GetPostParameter("expand")+rate);
> or whatever


My Website http://ammahls.com
 Lead Programer NightFall

This email has been sent from Adam McKern, and is not one of the many spam bots 
that use my email address.
If you receive an email that has not got this signature line, please delate the 
email, and not respond in any way to it.

__________________________________________________
Do You Yahoo!?
Tired of spam?  Yahoo! Mail has the best spam protection around
http://mail.yahoo.com

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to