If Valve doesn't make serious changes to the Source engine it is going to be even more obsolete by the time TF2 comes out.
On 7/9/05, Tom Edwards <[EMAIL PROTECTED]> wrote: > TF2...TF2...hang on in there... ;-) > > <SB> Childe Roland wrote: > > >Noone has done it?? > > > >On 6/30/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > > > > >>I've recently tried to tackle adding prediction to vehicles and wound up > >>finding it was a more difficult task than I realized. I've heard the > >>issue discussed several times before so I'm hoping someone has > >>accomplished it by now and can provide some wisdom on my problem. > >> > >>I ported the four wheel server side physics code to the client and its > >>creation within the vehicle's spawn to where everything seems to be > >>identical on the client, all wheels get posed correctly and the vehicle > >>physics object gets control inputs and responds. My problem is that the > >>client side physics vehicle doesn't respond very closely to the server > >>side physics of the vehicle at all. After driving for even just a few > >>seconds the client and server positions of the vehicle physics object get > >>very mismatched. I tried sending all of the control inputs to the client > >>and use those to input into the vehicle physics after every packet update > >>which helped somewhat. The absolute origin of the vehicle entity and the > >>position of the physics object don't match up at all. I assumed that I > >>would need to put the physics object's position or maybe even more info > >>about it in the prediction table so that it gets saved and reverted with > >>every update, but I'm not exactly sure how to do that since the interface > >>to it is limited. Even if I did do that, what good is predicting the > >>vehicle if it's not going to be a very accurate prediction at all? > >> > >>Am I even on the right track? I was thinking maybe even predicting the > >>physics is overkill, and I should just predict the vehicle continuing on a > >>straight path between updates with little to no input. Is there any sort > >>of article out there explaining prediction in depth? > >> > >>I'd appreciate any advice at all. > >> > >>_______________________________________________ > >>To unsubscribe, edit your list preferences, or view the list archives, > >>please visit: > >>http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > >> > > > > > >-- > >============================= > ><SB> Childe Roland > >"I will show you fear in a handful of jellybeans." > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ============================= <SB> Childe Roland "I will show you fear in a handful of jellybeans." _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

