If Valve doesn't make serious changes to the Source engine it is going
to be even more obsolete by the time TF2 comes out.

On 7/9/05, Tom Edwards <[EMAIL PROTECTED]> wrote:
> TF2...TF2...hang on in there... ;-)
>
> <SB> Childe Roland wrote:
>
> >Noone has done it??
> >
> >On 6/30/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> >
> >
> >>I've recently tried to tackle adding prediction to vehicles and wound up
> >>finding it was a more difficult task than I realized.  I've heard the
> >>issue discussed several times before so I'm hoping someone has
> >>accomplished it by now and can provide some wisdom on my problem.
> >>
> >>I ported the four wheel server side physics code to the client and its
> >>creation within the vehicle's spawn to where everything seems to be
> >>identical on the client, all wheels get posed correctly and the vehicle
> >>physics object gets control inputs and responds.  My problem is that the
> >>client side physics vehicle doesn't respond very closely to the server
> >>side physics of the vehicle at all.  After driving for even just a few
> >>seconds the client and server positions of the vehicle physics object get
> >>very mismatched.  I tried sending all of the control inputs to the client
> >>and use those to input into the vehicle physics after every packet update
> >>which helped somewhat.  The absolute origin of the vehicle entity and the
> >>position of the physics object don't match up at all.  I assumed that I
> >>would need to put the physics object's position or maybe even more info
> >>about it in the prediction table so that it gets saved and reverted with
> >>every update, but I'm not exactly sure how to do that since the interface
> >>to it is limited.  Even if I did do that, what good is predicting the
> >>vehicle if it's not going to be a very accurate prediction at all?
> >>
> >>Am I even on the right track?  I was thinking maybe even predicting the
> >>physics is overkill, and I should just predict the vehicle continuing on a
> >>straight path between updates with little to no input.  Is there any sort
> >>of article out there explaining prediction in depth?
> >>
> >>I'd appreciate any advice at all.
> >>
> >>_______________________________________________
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> >>
> >>
> >>
> >>
> >
> >
> >--
> >=============================
> ><SB> Childe Roland
> >"I will show you fear in a handful of jellybeans."
> >
> >_______________________________________________
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> >please visit:
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> >
> >
> >
> >
>
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>
>


--
=============================
<SB> Childe Roland
"I will show you fear in a handful of jellybeans."

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