All it required was modifying this in the CNPC_PlayerCompanion::Spawn:
CapabilitiesAdd( bits_CAP_NO_HIT_PLAYER | bits_CAP_NO_HIT_SQUADMATES ); And removing: bits_CAP_FRIENDLY_DMG_IMMUNE Yay, now I can shoot him but he's still a citizen... exactly what I want. Andrew (British_Bomber) wrote:
I think it's player relationships or something to that extent. The game thinks you are friendly with them so hurting him is a no go. So you will either have to change his friendliness to you or alter the game's logic so that anyone is attackable. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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