You could always ICE encrypt it :) check out the ICE project in the SDK, or search for ICE to see how it's used.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kamran Sent: 17 July 2005 16:45 To: [email protected] Subject: Re: [hlcoders] Keeping track of information inside the game I would rather not have it hand edited, which is another dilemma... John Sheu wrote: >On Sunday 17 July 2005 10:07 am, Kamran wrote: > > >>If I wanted to keep track of a player's information... like all the >>objects they've picked up throughout their game and I'd also like to >>save it when they save the game, is it better to store a KeyValues >>object inside the code and save it to a file when they save the game? >>Or is it better to create a temporary file and then delete it when >>they exit or copy it when they save the game to their save directory? >> >> > >A question to ask: what kind of data is this? Something that you won't >mind the player hand-editing, or what? >-- > I > think poem > that never as a >I shall see a lovely as binary tree > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- Kamran A Get Firefox! Safer, Faster, Better. <http://www.spreadfirefox.com/?q=affiliates&id=0&t=85> Down with Internet Explorer! Say "NO!" to Spyware! Use Firefox _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ==================================================================== FusionPeople Ltd may monitor outgoing and incoming emails and other telecommunications on its email and telecommunication systems. ==================================================================== This email and any files transmitted with it are confidential and intended solely for the use of the individual or entity to whom they are addressed. If you have received this email in error you are on notice of its status. Please notify us immediately by return email if you are not the intended recipient and delete this message. Please note that any views or opinions presented in this email are solely those of the author and do not necessarily represent those of FusionPeople Ltd. FusionPeople Ltd may monitor outgoing and incoming emails and other telecommunications on its email and telecommunication systems. ======================================================================= This message has been checked for all known viruses by MessageLabs, The service does not scan any password protected or encrypted attachments. FusionPeople Ltd accepts no liability for any damage caused by any virus transmitted by this email. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

