Yup, it worked. Since I set the health and max health in the Spawn function using functions from my own code, I "shared" the cpp and header files for both projects, so they are accessible from either one and are updated anytime I edit the files. :)
I don't know if that's "efficient" but it relieves me of messing with the base files. Everything works fine. Kamran wrote:
I have an idea that may fix my problems. :)
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