Yup, it worked.

Since I set the health and max health in the Spawn function using
functions from my own code, I "shared" the cpp and header files for both
projects, so they are accessible from either one and are updated anytime
I edit the files. :)

I don't know if that's "efficient" but it relieves me of messing with
the base files. Everything works fine.

Kamran wrote:

I have an idea that may fix my problems. :)


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