For the most part you're right, but it will take some extra work to get
it looking like the original game (localization files, chapter titles,
new game menu).  But not much I suppose.

Thanks for the help though.

bob wrote:

The answer is to make your own single player mod. It will hold the hl2
stuff unless over written.

Thanks Again ---
--- Robert I Chatman III
--- www.swallowbush.com
--- [EMAIL PROTECTED]

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Skyler York
Sent: Wednesday, July 20, 2005 12:05 PM
To: [email protected]
Subject: Re: [hlcoders] GCF Override

I understand why they would want to prevent cheating in multiplayer
but surely there must be some way to do this in singleplayer games,
since you can just as easily cheat by enabling godmode or impulse 101.
Like if someone wants to play the original game with their own little
modifications.  If creating a mod is the only way to do this then I'll
go with that, but short of copying all the original game content to
the mod directory I don't see how you'd be able to play the original
game with the modifications, which is ideally what I'm going for.

Thanks for the help in advance.

On 7/19/05, Cedric . <[EMAIL PROTECTED]> wrote:


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--
i think it's impossible, to prevent cheaters to change all  the


default files


----------------------------------------
Beg0 - [EMAIL PROTECTED]
Coder of HL funzy mod
-----------------------------------------



De: Skyler York <[EMAIL PROTECTED]>
A: [email protected]
Objet: [hlcoders] GCF Override
Date: Mon, 18 Jul 2005 18:30:00 -0700


Hey everyone,

I've been trying to find a way to override the default Half-Life 2


GCFs


by mimicking the file structure on disk, much like you would do in
Half-Life 1 to override PAK files.  However I'm not having much


luck,


since it appears that the engine ignores my override files and just
loads everything from the GCF file anyway.  I'm not looking to


create a


new mod altogether, and at this point I need to do this without
modifying code.  I noticed that in GCFScape most (if not all) of the
files have the property "Local Has Priority" set to False, which


would


explain why my problem exists.

So is there anyway around this?  Remember, I'm not looking to create


a


new mod or change any code, just to override the GCF files like you
could the PAK files

- Skyler 'Zipster' York.

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