I'm doing SP, so that's already there, but thanks... that may come in
useful later to mod that part too.

Ben Davison wrote:

--
[ Picked text/plain from multipart/alternative ]
http://articles.thewavelength.net/707/

Could be usefull?

On 7/21/05, Kamran <[EMAIL PROTECTED]> wrote:


Yup, figured it out. Thank you very much!

Jay Stelly wrote:



There's a different function for throwing objects with the physcannon.
The one I mention below is the correct code for the player picking up
objects with his hands.






-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kamran
Sent: Thursday, July 21, 2005 2:15 PM
To: [email protected]
Subject: Re: [hlcoders] Throwing phys objects

Nevermind my other email, it does work with just hand picking
up. Now I need to figure out if it was thrown using the
physgun or hands...

Jay Stelly wrote:





weapon_physcannon.cpp:
void CPlayerPickupController::Use( CBaseEntity *pActivator,




CBaseEntity




*pCaller, USE_TYPE useType, float value )

has the code







-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kamran
Sent: Thursday, July 21, 2005 12:13 PM
To: HLCoders
Subject: [hlcoders] Throwing phys objects

If anyone has messed with the code for throwing physics




objects, where




is it? I basically want to edit what happens when the user presses
MOUSE1 and MOUSE2.

I searched for IN_ATTACK, throw, toss, and I didn't find anything
related to it. I found where it checks to see if the user




can pick up




the object... but nothing more, really.

I'll keep looking but if you know, it'd save me time.
--
Kamran A
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--
Kamran A
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Kamran A
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- Ben Davison
- http://www.shadow-phoenix.com
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