Hi, I have implemented a custom schedule with exactly the same tasks as
SCHED_FORCED_GO.

The only problem is when my NPC builds a path, it fails unless I put an
extreme amount of nodes in the map.

I have no idea why this is happenining, here is an image of a path my
NPC has generated, it seems a bit over the top to me, but I had to do
this in order for the NPC to actually find a path in the first place.

http://www.thewakening.com/pathfinding.jpg

Any idea where I can look to make NPC's connect nodes that are further
apart than this?


Ian Warwick
Software Engineer
Tel: 023 8062 6555
Fax: 023 8062 6556
Web: http://www.fusionpeople.com



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