This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] VERTEX_BUFFER_SIZE is a limit on the number of vertices in a single batch. You can have many more vertices in a map than that, but they'll get batched up so you don't hit this limit. If you're seeing this error, it's likely you're doing something a little silly. Have you ran VVIS on your map? Have you turned an entire map into func_detail?
Many engine "limits" are actually there to spot incorrect usage patterns. As a result, be careful not to interpret every limit you hit as something which must be raised. ________________________________ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spektre Sent: Monday, August 01, 2005 12:44 AM To: [email protected] Subject: Re: [hlcoders] increasing the vertex buffer size Realistically, you should never need more than that many verts in a map. If you have that many vertices in a map, it's time to consider changing some of your brush geometry into model geometry. That's a good place to start optimizing. Ben Davison wrote: >-- >[ Picked text/plain from multipart/alternative ] >Optmize your map. > >On 8/1/05, Kiran Sudhakara <[EMAIL PROTECTED]> wrote: > > >>i was testing a rather large map and i came upon a >>crash. i got the error msg: "Too many verts for a >>dynamic vertex buffer (33114>32768) Tell a programmer >>to up VERTEX_BUFFER_SIZE." >> >>problem is... there is no VERTEX_BUFFER_SIZE to be >>found. i think the code that the msg is referencing is >>not part of the sdk. are there any solutions that i >>myself can use? if not are there any plans for valve >>to increase some of the engine limits? it seems like >>everywhere i turn im hitting another limitation of the >>engine. >> >>-Kiran >> >> >> >>____________________________________________________ >>Start your day with Yahoo! - make it your home page >>http://www.yahoo.com/r/hs >> >> >>_______________________________________________ >>To unsubscribe, edit your list preferences, or view the list archives, >>please visit: >>http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> > > >-- >- Ben Davison >- http://www.shadow-phoenix.com >-- > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

