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VERTEX_BUFFER_SIZE is a limit on the number of vertices in a single
batch. You can have many more vertices in a map than that, but they'll
get batched up so you don't hit this limit. If you're seeing this error,
it's likely you're doing something a little silly. Have you ran VVIS on
your map? Have you turned an entire map into func_detail?

Many engine "limits" are actually there to spot incorrect usage
patterns. As a result, be careful not to interpret every limit you hit
as something which must be raised.

________________________________

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Spektre
Sent: Monday, August 01, 2005 12:44 AM
To: [email protected]
Subject: Re: [hlcoders] increasing the vertex buffer size



Realistically, you should never need more than that many verts in a map.
If you have that many vertices in a map, it's time to consider changing
some of your brush geometry into model geometry. That's a good place to
start optimizing.

Ben Davison wrote:

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>Optmize your map.
>
>On 8/1/05, Kiran Sudhakara <[EMAIL PROTECTED]> wrote:
>
>
>>i was testing a rather large map and i came upon a
>>crash. i got the error msg: "Too many verts for a
>>dynamic vertex buffer (33114>32768) Tell a programmer
>>to up VERTEX_BUFFER_SIZE."
>>
>>problem is... there is no VERTEX_BUFFER_SIZE to be
>>found. i think the code that the msg is referencing is
>>not part of the sdk. are there any solutions that i
>>myself can use? if not are there any plans for valve
>>to increase some of the engine limits? it seems like
>>everywhere i turn im hitting another limitation of the
>>engine.
>>
>>-Kiran
>>
>>
>>
>>____________________________________________________
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>>http://www.yahoo.com/r/hs
>>
>>
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>>
>>
>>
>
>
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>- Ben Davison
>- http://www.shadow-phoenix.com
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