Which of course would be against the basic Valve SDK license I imagine - to
charge or profit off your mod.  So again, not a problem is it?

Quoting Spencer 'voogru' MacDonald <[EMAIL PROTECTED]>:

> I thought the keyword was, if you use MySQL in a program that's for
> commercial use, you have to pay for a license.
>
> Isn't commercial when you charge people money to play or download the
> plug-in/mod and the writer/development team profits off of it.
>
> So as long as the mod is freely available,
>
> - voogru.
>
> -----Original Message-----
> From: Jeff Fearn [mailto:[EMAIL PROTECTED]
> Sent: Tuesday, August 02, 2005 6:59 PM
> To: [email protected]
> Subject: Re: [hlcoders] Keeping track of information inside the game
>
> On 8/3/05, Damien <[EMAIL PROTECTED]> wrote:
> > Now what I think :
> > I'm developping a plugin for CS:S (and other mods soon) and it will use
> > mysql. I will distribute the source code if people ask me...
>
> Aside from the MySQL "Limited GPL" stupidity, if you hold that MySQL's
> interpretation is correct (I don't) then releasing the code is
> insufficient, you HAVE to GPL your code, which you can't because
> Valve's license for the SDK is not GPL compatible.
>
> You either "violate" MySQLs interpretation of the GPL and leave
> yourself open to a law suit from MySQL, or you GPL you code and risk a
> suit from Valve, or you use PostrgreSQL and don't have to worry. It
> seems obvious to me which is the most logical choice.
>
> Note that I don't think MySQL or Valve would actually bother to sue
> you ... unless your plugin is super and lots of people use it :)
>
> Jeff
>
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