Jeffrey "botman" Broome wrote:

AFAIK, there isn't anything in the Half-Life or Half-Life engine that is
threaded (and the engine API routines aren't thread safe).  If you are
trying to make a plugin that has multiple threads you will need to
implement your own system of locking (i.e. semaphores or mutexes) to
insure that no more than one engine API call is happening at the same
time in the context of that plugin.

Bleeah!  "Half-life or Half-Life" = "Half-Life or Half-Life2".  :)

--
Jeffrey "botman" Broome

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