I think that's a contact point on the crowbar rather than where it
attaches to... but thanks anyway. I'll double-check.

-----Original Message-----
From: Kamran [mailto:[EMAIL PROTECTED]
Sent: 09 August 2005 17:35
To: [email protected]
Subject: Re: [hlcoders] Weapon attachments

Have you looked at the crowbar XSI file? It's in the
user_name\sourcesdk_content\hl2\modelsrc\weapons folder.

It has little points that seem to reference bones, I haven't looked much
at it.

Alex Thomson wrote:

>This is a multi-part message in MIME format.
>--
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>So... weapon attachments, the view model stuff is fairly well
>documented. But, say I had a completely new character model and a
>completely new weapon model. How do I go about telling the game where
>the weapon should attach to the character (normally the right hand)?
>I've tried FollowEntity, SetParent but no luck - is it an option hiding
>in a qc file somewhere?
>
>TIA
>Alex
>
>
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Privilege.  Any dissemination, distribution, copying or use of this 
communication without prior permission of the addressee is strictly 
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Kuju Entertainment Ltd. Nothing in this email shall bind Kuju Entertainment Ltd 
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The contents of an attachment to this e-mail may contain software viruses which 
could damage your own computer system. While Kuju Entertainment has taken every 
reasonable precaution to minimise this risk, we cannot accept liability for any 
damage which you sustain as a result of software viruses. You should carry out 
your own virus checks before opening the attachment.

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