Still can't catch exceptions when running HL1 mod in VS .NET 2003 ... anyone have any idea what may be causing such a thing?
Jeff On 8/7/05, Jeff Fearn <[EMAIL PROTECTED]> wrote: > Hi everybody! I have just upgraded to VS .NET 2003, yes I am cutting > edge ;) And I still can not get the debugger to catch seg faults :( > > I can set break points and if they are set before a crash then it will > stop and get in to the debugger ok, however if the crash is before the > break point then the server will just crash and exit. > > Just to recap... > > Halflife 1 mod, VS .NET 2003, can set and catch break points, seg > faults don't get caught by debugger, Windows XP. > > Commmand line args: -steam -allowdebug -game wizardwars > > Not sure -allowdebug is required for HL1 mods, but tried it anyway :) > > SteamApp.cfg: > SteamAppId=70 > SteamAppVersionId=0 > SteamInstallPath="D:\Steam" > [EMAIL PROTECTED] > BinaryLogEnable = disable > > Steam.dll & msvcr70.dll in half-life directory > > Jeff > > On 5/15/05, Jeff Fearn <[EMAIL PROTECTED]> wrote: > > On 5/15/05, Adam amckern Mckern <[EMAIL PROTECTED]> wrote: > > > Just download the dlls' > > > > > > You can find them in the zhlt package - > > > http://downloads.ammahks.com/zhlt/zhlt321.zip (place > > > them in the system32 folder) > > > > > > I dont know why its asking for them, mayb vs6 > > > downloaded a service pack in the background > > > > I should have mentioned, I did d/l this dll and put it in the steam > > directory, which removes the message, however VC++ will still not > > debug the crash, steam just exits :( > > > > Jeff > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders