Still can't catch exceptions when running HL1 mod in VS .NET 2003 ...
anyone have any idea what may be causing such a thing?

Jeff

On 8/7/05, Jeff Fearn <[EMAIL PROTECTED]> wrote:
> Hi everybody! I have just upgraded to VS .NET 2003, yes I am cutting
> edge ;) And I still can not get the debugger to catch seg faults :(
>
> I can set break points and if they are set before a crash then it will
> stop and get in to the debugger ok, however if the crash is before the
> break point then the server will just crash and exit.
>
> Just to recap...
>
> Halflife 1 mod, VS .NET 2003, can set and catch break points, seg
> faults don't get caught by debugger, Windows XP.
>
> Commmand line args: -steam -allowdebug -game wizardwars
>
> Not sure  -allowdebug is required for HL1 mods, but tried it anyway :)
>
> SteamApp.cfg:
>         SteamAppId=70
>         SteamAppVersionId=0
>         SteamInstallPath="D:\Steam"
>         [EMAIL PROTECTED]
>         BinaryLogEnable = disable
>
> Steam.dll & msvcr70.dll in half-life directory
>
> Jeff
>
> On 5/15/05, Jeff Fearn <[EMAIL PROTECTED]> wrote:
> > On 5/15/05, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
> > > Just download the dlls'
> > >
> > > You can find them in the zhlt package -
> > > http://downloads.ammahks.com/zhlt/zhlt321.zip (place
> > > them in the system32 folder)
> > >
> > > I dont know why its asking for them, mayb vs6
> > > downloaded a service pack in the background
> >
> > I should have mentioned, I did d/l this dll and put it in the steam
> > directory, which removes the message, however VC++ will still not
> > debug the crash, steam just exits :(
> >
> > Jeff
> >
>

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