The reincarnation of Elite Force? It's ok - been checked out with Paramount,
Activision and Raven in writing. The graphics you see there have actually
been created by the team rather than being ripped :-)

(Or if you're referring to the code or something please elaborate lol)

Thanks,

---------------------------------------
Chris Adams

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: 11 August 2005 00:36
To: [email protected]
Subject: RE: [hlcoders] HUD element problem

*cough*copyright*cough*.

- Alfred

----Original Message----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Adams
Sent: Wednesday, August 10, 2005 4:25 PM To:
[email protected] Subject: RE: [hlcoders] HUD element
problem

> Hi,
>
> These might show a bit more clearly now:
>
> http://www.cfadams.co.uk/hud_image.cpp
> http://www.cfadams.co.uk/hud_image.h
> http://www.cfadams.co.uk/hud_health_image.cpp
> http://www.cfadams.co.uk/hud_ammo_image.cpp
>
> Basically it's just (as you can probably see in the 2nd two there) a
> nice quick class to do a straight forward image onto the HUD, with a
> background for it to blend to also :-)
>
> Here's a screenshot:
>
> http://www.cfadams.co.uk/ctf_voy20001.jpg
>
> Hope that clears things up :-)
>
> (PS thanks again Alfred!)
>
> ---------------------------------------
> Chris Adams
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Kamran
> Sent: 10 August 2005 21:27
> To: [email protected]
> Subject: Re: [hlcoders] HUD element problem
>
> By your code, are you basically trying to draw one image on the HUD
> if it's specified? And otherwise draw a specified color if not?
>
> In short, what are you doing and what is it for? Just curious.
>
> Chris Adams wrote:
>
> > You're a legend. :-)
> >
> > ---------------------------------------
> > Chris Adams
> >
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
> > Reynolds Sent: 10 August 2005 21:06
> > To: [email protected]
> > Subject: RE: [hlcoders] HUD element problem
> >
> > Call:
> > surface()->DrawSetColor( Color( 255,255,255,255) ) before the
> > surface()->DrawTexturedRect() call (the DrawTexturedRect() currently
> > assumes the texture will be colored via the fill color and won't
> > draw it if the current draw color is fully transparent). Note that
> > if you do want the draw color to blend with the texture add:
> >     "$vertexcolor" 1
> >     "$vertexalpha" 1
> >
> > To your vmt.
> >
> >
> > - Alfred
> >
> > ----Original Message----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Chris
> > Adams Sent: Wednesday, August 10, 2005 12:59 PM To:
> > [email protected] Subject: RE: [hlcoders] HUD element
> > problem
> >
> >
> >
> > > "UnlitGeneric"
> > > {
> > > "$basetexture" "hud/hud_ammo"
> > > "$ignorez" 1
> > > "$translucent" "1"
> > > "$translucency" "1"
> > > "nomip" "1"
> > > "nocompress" "1"
> > > "nolod" "1"
> > > }
> > >
> > > Thanks,
> > >
> > > ---------------------------------------
> > > Chris Adams
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of
> > > Alfred Reynolds Sent: 10 August 2005 20:53
> > > To: [email protected]
> > > Subject: RE: [hlcoders] HUD element problem
> > >
> > > What are the VMT settings for the texture you are rendering?
> > >
> > > - Alfred
> > >
> > > ----Original Message----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Chris
> > > Adams Sent: Wednesday, August 10, 2005 12:02 PM To:
> > > [email protected] Subject: RE: [hlcoders] HUD
> > > element problem
> > >
> > >
> > >
> > > > BaseClass::OnThink() added, thanks for reminding, but no effect
> > > > to the bug. The hiddenbits don't seem to be causing it either.
> > > > One interesting thing - if I set in hud_image.cpp in the
> > > > constructor:
> > > >
> > > >         m_FillColor = Color(0, 0, 0, 0);
> > > >
> > > > To:
> > > >
> > > >         m_FillColor = Color(0, 0, 0, 255);
> > > >
> > > > Then the element doesn't disappear when the stuck error /
> > > > drawtree / drawfocus / scoreboard goes.
> > > >
> > > > Thanks,
> > > >
> > > > ---------------------------------------
> > > > Chris Adams
> > > >
> > > > -----Original Message-----
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On Behalf Of
> > > > Alfred Reynolds Sent: 10 August 2005 19:51
> > > > To: [email protected]
> > > > Subject: RE: [hlcoders] HUD element problem
> > > >
> > > > You should call BaseClass::OnThink() in your think functions (in
> > > > general always chain back calls when you override a virtual
> > > > function).
> > > >
> > > > Could the problem be that the element is hidden because of the
> > > > hiddenbits you set?
> > > >
> > > > - Alfred
> > > >
> > > > ----Original Message----
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On Behalf Of
> > > > Chris Adams Sent: Wednesday, August 10, 2005 11:39 AM To:
> > > > [email protected] Subject: RE: [hlcoders] HUD
> > > > element problem
> > > >
> > > >
> > > >
> > > > > Hi,
> > > > >
> > > > > Thanks for the reply - parent call appears to be present and
> > > > > correct. Here are links to the various files. I've used
> > > > > ImagePanel as well as random modifications to make
> > > > > HudImagePanel in hud_image.cpp - it's a bit messy at the
> > > > > moment as I have SetVisible(), etc, all over the place in
> > > > > efforts to make things work :-). Just looking at how it all
> > > > > has gone together now it just doesn't look right but I can't
> > > > > really put my finger on it lol :-)
> > > > >
> > > > > http://www.cfadams.co.uk/hud_image.cpp
> > > > > http://www.cfadams.co.uk/hud_image.h
> > > > > http://www.cfadams.co.uk/hud_ammo_image.cpp
> > > > > http://www.cfadams.co.uk/hud_ammo_image.h
> > > > >
> > > > > Thanks
> > > > >
> > > > > ---------------------------------------
> > > > > Chris Adams
> > > > >
> > > > > -----Original Message-----
> > > > > From: [EMAIL PROTECTED]
> > > > > [mailto:[EMAIL PROTECTED] On Behalf Of
> > > > > Alfred Reynolds Sent: 10 August 2005 18:58
> > > > > To: [email protected]
> > > > > Subject: RE: [hlcoders] HUD element problem
> > > > >
> > > > > It sounds like your HUD element may have the wrong parent (in
> > > > > VGUI2 your visibility depends on your parents visibility
> > > > > unless you are a popup (a Frame) ).
> > > > >
> > > > > Make sure your HUD elements construct has a SetParent() call,
> > > > > something like this: SetParent( g_pClientMode->GetViewport()
> > > > > );
> > > > >
> > > > >
> > > > > - Alfred
> > > > >
> > > > > ----Original Message----
> > > > > From: [EMAIL PROTECTED]
> > > > > [mailto:[EMAIL PROTECTED] On Behalf Of
> > > > > Chris Adams Sent: Wednesday, August 10, 2005 9:08 AM To:
> > > > > [email protected] Subject: [hlcoders] HUD
> > > > > element problem
> > > > >
> > > > >
> > > > >
> > > > > > (Apologies if this appears twice)
> > > > > >
> > > > > > I've made a HUD element class which essentially displays an
> > > > > > image and I have declared two child classes as HUD elements.
> > > > > > The two elements are showing fine, but for some bizarre
> > > > > > reason they only now show when there is one of the
> > > > > > following active (there are probably more but I haven't
> > > > > > noticed yet)
> > > > > >
> > > > > >     - vgui_drawtree
> > > > > >     - vgui_drawfocus
> > > > > >     - The scoreboard
> > > > > >     - A 'client stuck' or 'server stuck' notice in the
> > > > > >
> > > > > >
> > top-right
> >
> >
> > > > > > I have also noticed that if I press ` for the console, then
> > > > > > press it again to hide the console, the hud elements appear
> > > > > > very very briefly before disappearing again. Through the
> > > > > > debugging that I've done so far, I do know that they are
> > > > > > drawing still and SetEnabled, SetVisible and SetAlpha all
> > > > > > are set correctly.
> > > > > >
> > > > > > Anyone have any suggestions as to what might be going on
> > > > > > here? I'll put the relevant source code up on the net if it
> > > > > > would help.
> > > > > >
> > > > > > Thanks,
> > > > > >
> > > > > > ---------------------------------------
> > > > > > Chris Adams
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > > _______________________________________________
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> > > > > >
> > > > > >
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> > > > >
> > > > >
> > > > >
> > > > >
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