You can look if you wish, how ever i will copy and
paste

ADVANCED -
src\sdkshaders\advanced\sdk_shaders_advanced.txt

sdk_VertexLitGeneric.psh
sdk_vertexlitgeneric_basealphamaskedenvmap.psh
sdk_VertexLitGeneric_BaseAlphaMaskedEnvMapV2.psh
sdk_VertexLitGeneric_Detail.psh
sdk_vertexlitgeneric_detailbasealphamaskedenvmap.psh
sdk_VertexLitGeneric_DetailBaseAlphaMaskedEnvMapV2.psh
sdk_vertexlitgeneric_detailenvmap.psh
sdk_VertexLitGeneric_DetailEnvMapV2.psh
sdk_vertexlitgeneric_detailmaskedenvmap.psh
sdk_VertexLitGeneric_DetailMaskedEnvMapV2.psh
sdk_VertexLitGeneric_DetailNoTexture.psh
sdk_VertexLitGeneric_DetailSelfIlluminated.psh
sdk_vertexlitgeneric_detailselfilluminatedenvmap.psh
sdk_VertexLitGeneric_DetailSelfIlluminatedEnvMapV2.psh
sdk_vertexlitgeneric_detailselfilluminatedmaskedenvmap.psh
sdk_VertexLitGeneric_DetailSelfIlluminatedMaskedEnvMapV2.psh
sdk_vertexlitgeneric_envmap.psh
sdk_VertexLitGeneric_EnvMapNoTexture.psh
sdk_VertexLitGeneric_EnvmappedBumpmapV2.psh
sdk_VertexLitGeneric_EnvmappedBumpmapV2_MultByAlpha.psh
sdk_VertexLitGeneric_EnvmappedBumpmapV2_MultByAlpha_ps14.psh
sdk_VertexLitGeneric_EnvmappedBumpmapV2_ps14.psh
sdk_VertexLitGeneric_EnvMapV2.psh
sdk_vertexlitgeneric_lightingonly_overbright2.psh
sdk_vertexlitgeneric_maskedenvmap.psh
sdk_VertexLitGeneric_MaskedEnvMapNoTexture.psh
sdk_VertexLitGeneric_MaskedEnvMapV2.psh
sdk_VertexLitGeneric_NoTexture.psh
sdk_VertexLitGeneric_SelfIlluminated.psh
sdk_vertexlitgeneric_selfilluminatedenvmap.psh
sdk_VertexLitGeneric_SelfIlluminatedEnvMapV2.psh
sdk_vertexlitgeneric_selfilluminatedmaskedenvmap.psh
sdk_VertexLitGeneric_SelfIlluminatedMaskedEnvMapV2.psh
sdk_VertexLitGeneric_SelfIllumOnly.psh
sdk_VertexLitGeneric_EnvmappedBumpmap_NoLighting.vsh
sdk_VertexLitGeneric_EnvmappedBumpmap_NoLighting_ps14.vsh
sdk_vertexlitgeneric_flashlight_vs11.vsh
sdk_VertexLitGeneric_SelfIllumOnly.vsh
sdk_vertexlitgeneric_vs11.vsh
sdk_UnlitGeneric_DetailBaseAlphaMaskedEnvMap.psh
sdk_UnlitGeneric_BaseAlphaMaskedEnvMap.psh
sdk_UnlitGeneric_NoTexture.psh
sdk_UnlitGeneric.psh
sdk_UnlitGeneric_EnvMapNoTexture.psh
sdk_UnlitGeneric_EnvMap.psh
sdk_UnlitGeneric_EnvMapMaskNoTexture.psh
sdk_UnlitGeneric_EnvMapMask.psh
sdk_UnlitGeneric_DetailNoTexture.psh
sdk_UnlitGeneric_Detail.psh
sdk_UnlitGeneric_DetailEnvMap.psh
sdk_UnlitGeneric_DetailEnvMapMask.psh
sdk_unlitgeneric_vs11.vsh
sdk_lightmappedgeneric_ps20.fxc
sdk_lightmappedgeneric_vs20.fxc
sdk_lightmappedgeneric_flashlight_vs11.fxc
sdk_lightmappedgeneric_flashlight_vs20.fxc
sdk_flashlight_ps11.fxc
sdk_flashlight_ps20.fxc
sdk_VertexLitGeneric_EnvmappedBumpmap_NoLighting_ps14.vsh
sdk_VertexLitGeneric_EnvmappedBumpmap_NoLighting.vsh
sdk_vertexlitgeneric_flashlight_vs11.vsh
sdk_LightmappedGeneric_BaseTexture.psh
sdk_LightmappedGeneric_BaseTexture.vsh
sdk_lightmappedGeneric_bumpmappedlightmap_base_ps14.psh
sdk_lightmappedGeneric_bumpmappedlightmap_base_ps14.vsh
sdk_lightmappedGeneric_bumpmappedlightmap_blend_ps14.psh
sdk_lightmappedGeneric_bumpmappedlightmap_blend_ps14.vsh
sdk_lightmappedgeneric_bumpmappedenvmap_ps14.psh
sdk_lightmappedgeneric_bumpmappedenvmap_ps14.vsh
sdk_lightmappedgeneric_bumpmappedenvmap.psh
sdk_lightmappedgeneric_bumpmappedenvmap.vsh
sdk_lightmappedgeneric_basetextureblend.psh
sdk_lightmappedgeneric_basetextureblend.vsh
sdk_lightmappedgeneric_bumpmappedlightmap.psh
sdk_lightmappedgeneric_bumpmappedlightmap.vsh
sdk_lightmappedgeneric_vs11.vsh
sdk_LightmappedGeneric_EnvMapV2.psh
sdk_LightmappedGeneric_SelfIlluminatedEnvMapV2.psh
sdk_LightmappedGeneric_BaseAlphaMaskedEnvMapV2.psh
sdk_LightmappedGeneric_MaskedEnvMapV2.psh
sdk_LightmappedGeneric_SelfIlluminatedMaskedEnvMapV2.psh
sdk_LightmappedGeneric_EnvMapNoTexture.psh
sdk_LightmappedGeneric_MaskedEnvmapNoTexture.psh
sdk_LightmappedGeneric_NoTexture.psh
sdk_LightmappedGeneric_SelfIlluminated.psh
sdk_LightmappedGeneric.psh
sdk_LightmappedGeneric_DetailNoTexture.psh
sdk_LightmappedGeneric_Detail.psh
sdk_LightmappedGeneric_DetailSelfIlluminated.psh
sdk_LightmappedGeneric_AddEnvmapNoTexture.psh
sdk_LightmappedGeneric_AddEnvmapMaskNoTexture.psh
sdk_LightmappedGeneric_AddBaseAlphaMaskedEnvMap.psh
sdk_vertexlit_and_unlit_generic_bump_vs20.fxc
sdk_vertexlit_and_unlit_generic_bump_ps20.fxc
sdk_vertexlit_and_unlit_generic_vs20.fxc
sdk_vertexlit_and_unlit_generic_ps20.fxc

SAMPLES - src\sdkshaders\sdk_shaders.txt

sdk_lightmap_ps20.fxc
sdk_lightmap_vs20.fxc
sdk_particle_vs11.fxc
sdk_particle_ps11.fxc
sdk_postprocess_ps20.fxc
sdk_postprocess_vs20.fxc

Adam


--- Vyacheslav Dzhura <[EMAIL PROTECTED]> wrote:

> Hello,
>
>   Is it possible somehow to get list of ALL
> specified shader's
>   parameters? So that I can know what vars can be
> used with this
>   shader.
>
>   I am making something like .fgd but for VMT's for
> the new version of VTF
>   Explorer and that would be great help.
>
>   Thanks a lot! :)
>
> --
> Best regards,
>  Vyacheslav
> mailto:[EMAIL PROTECTED]
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view
> the list archives, please visit:
>
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>
>


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 Lead Programer NightFall

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