You can look if you wish, how ever i will copy and paste ADVANCED - src\sdkshaders\advanced\sdk_shaders_advanced.txt
sdk_VertexLitGeneric.psh sdk_vertexlitgeneric_basealphamaskedenvmap.psh sdk_VertexLitGeneric_BaseAlphaMaskedEnvMapV2.psh sdk_VertexLitGeneric_Detail.psh sdk_vertexlitgeneric_detailbasealphamaskedenvmap.psh sdk_VertexLitGeneric_DetailBaseAlphaMaskedEnvMapV2.psh sdk_vertexlitgeneric_detailenvmap.psh sdk_VertexLitGeneric_DetailEnvMapV2.psh sdk_vertexlitgeneric_detailmaskedenvmap.psh sdk_VertexLitGeneric_DetailMaskedEnvMapV2.psh sdk_VertexLitGeneric_DetailNoTexture.psh sdk_VertexLitGeneric_DetailSelfIlluminated.psh sdk_vertexlitgeneric_detailselfilluminatedenvmap.psh sdk_VertexLitGeneric_DetailSelfIlluminatedEnvMapV2.psh sdk_vertexlitgeneric_detailselfilluminatedmaskedenvmap.psh sdk_VertexLitGeneric_DetailSelfIlluminatedMaskedEnvMapV2.psh sdk_vertexlitgeneric_envmap.psh sdk_VertexLitGeneric_EnvMapNoTexture.psh sdk_VertexLitGeneric_EnvmappedBumpmapV2.psh sdk_VertexLitGeneric_EnvmappedBumpmapV2_MultByAlpha.psh sdk_VertexLitGeneric_EnvmappedBumpmapV2_MultByAlpha_ps14.psh sdk_VertexLitGeneric_EnvmappedBumpmapV2_ps14.psh sdk_VertexLitGeneric_EnvMapV2.psh sdk_vertexlitgeneric_lightingonly_overbright2.psh sdk_vertexlitgeneric_maskedenvmap.psh sdk_VertexLitGeneric_MaskedEnvMapNoTexture.psh sdk_VertexLitGeneric_MaskedEnvMapV2.psh sdk_VertexLitGeneric_NoTexture.psh sdk_VertexLitGeneric_SelfIlluminated.psh sdk_vertexlitgeneric_selfilluminatedenvmap.psh sdk_VertexLitGeneric_SelfIlluminatedEnvMapV2.psh sdk_vertexlitgeneric_selfilluminatedmaskedenvmap.psh sdk_VertexLitGeneric_SelfIlluminatedMaskedEnvMapV2.psh sdk_VertexLitGeneric_SelfIllumOnly.psh sdk_VertexLitGeneric_EnvmappedBumpmap_NoLighting.vsh sdk_VertexLitGeneric_EnvmappedBumpmap_NoLighting_ps14.vsh sdk_vertexlitgeneric_flashlight_vs11.vsh sdk_VertexLitGeneric_SelfIllumOnly.vsh sdk_vertexlitgeneric_vs11.vsh sdk_UnlitGeneric_DetailBaseAlphaMaskedEnvMap.psh sdk_UnlitGeneric_BaseAlphaMaskedEnvMap.psh sdk_UnlitGeneric_NoTexture.psh sdk_UnlitGeneric.psh sdk_UnlitGeneric_EnvMapNoTexture.psh sdk_UnlitGeneric_EnvMap.psh sdk_UnlitGeneric_EnvMapMaskNoTexture.psh sdk_UnlitGeneric_EnvMapMask.psh sdk_UnlitGeneric_DetailNoTexture.psh sdk_UnlitGeneric_Detail.psh sdk_UnlitGeneric_DetailEnvMap.psh sdk_UnlitGeneric_DetailEnvMapMask.psh sdk_unlitgeneric_vs11.vsh sdk_lightmappedgeneric_ps20.fxc sdk_lightmappedgeneric_vs20.fxc sdk_lightmappedgeneric_flashlight_vs11.fxc sdk_lightmappedgeneric_flashlight_vs20.fxc sdk_flashlight_ps11.fxc sdk_flashlight_ps20.fxc sdk_VertexLitGeneric_EnvmappedBumpmap_NoLighting_ps14.vsh sdk_VertexLitGeneric_EnvmappedBumpmap_NoLighting.vsh sdk_vertexlitgeneric_flashlight_vs11.vsh sdk_LightmappedGeneric_BaseTexture.psh sdk_LightmappedGeneric_BaseTexture.vsh sdk_lightmappedGeneric_bumpmappedlightmap_base_ps14.psh sdk_lightmappedGeneric_bumpmappedlightmap_base_ps14.vsh sdk_lightmappedGeneric_bumpmappedlightmap_blend_ps14.psh sdk_lightmappedGeneric_bumpmappedlightmap_blend_ps14.vsh sdk_lightmappedgeneric_bumpmappedenvmap_ps14.psh sdk_lightmappedgeneric_bumpmappedenvmap_ps14.vsh sdk_lightmappedgeneric_bumpmappedenvmap.psh sdk_lightmappedgeneric_bumpmappedenvmap.vsh sdk_lightmappedgeneric_basetextureblend.psh sdk_lightmappedgeneric_basetextureblend.vsh sdk_lightmappedgeneric_bumpmappedlightmap.psh sdk_lightmappedgeneric_bumpmappedlightmap.vsh sdk_lightmappedgeneric_vs11.vsh sdk_LightmappedGeneric_EnvMapV2.psh sdk_LightmappedGeneric_SelfIlluminatedEnvMapV2.psh sdk_LightmappedGeneric_BaseAlphaMaskedEnvMapV2.psh sdk_LightmappedGeneric_MaskedEnvMapV2.psh sdk_LightmappedGeneric_SelfIlluminatedMaskedEnvMapV2.psh sdk_LightmappedGeneric_EnvMapNoTexture.psh sdk_LightmappedGeneric_MaskedEnvmapNoTexture.psh sdk_LightmappedGeneric_NoTexture.psh sdk_LightmappedGeneric_SelfIlluminated.psh sdk_LightmappedGeneric.psh sdk_LightmappedGeneric_DetailNoTexture.psh sdk_LightmappedGeneric_Detail.psh sdk_LightmappedGeneric_DetailSelfIlluminated.psh sdk_LightmappedGeneric_AddEnvmapNoTexture.psh sdk_LightmappedGeneric_AddEnvmapMaskNoTexture.psh sdk_LightmappedGeneric_AddBaseAlphaMaskedEnvMap.psh sdk_vertexlit_and_unlit_generic_bump_vs20.fxc sdk_vertexlit_and_unlit_generic_bump_ps20.fxc sdk_vertexlit_and_unlit_generic_vs20.fxc sdk_vertexlit_and_unlit_generic_ps20.fxc SAMPLES - src\sdkshaders\sdk_shaders.txt sdk_lightmap_ps20.fxc sdk_lightmap_vs20.fxc sdk_particle_vs11.fxc sdk_particle_ps11.fxc sdk_postprocess_ps20.fxc sdk_postprocess_vs20.fxc Adam --- Vyacheslav Dzhura <[EMAIL PROTECTED]> wrote: > Hello, > > Is it possible somehow to get list of ALL > specified shader's > parameters? So that I can know what vars can be > used with this > shader. > > I am making something like .fgd but for VMT's for > the new version of VTF > Explorer and that would be great help. > > Thanks a lot! :) > > -- > Best regards, > Vyacheslav > mailto:[EMAIL PROTECTED] > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > My Website http://ammahls.com Lead Programer NightFall This email has been sent from Adam McKern, and is not one of the many spam bots that use my email address. If you receive an email that has not got this signature line, please delate the email, and not respond in any way to it. ____________________________________________________ Start your day with Yahoo! - make it your home page http://www.yahoo.com/r/hs _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

