Hi,

I'm afraid Philip is a fool and as such opted for the daily digest format of
the mailing list :-), thus meaning that he can't reply (he and I are on the
same MOD team if you're wondering why I'm replying for him).

Anyway, he managed to find the page in Google's cache:

http://66.102.7.104/search?q=cache:o9P1k3qZQNoJ:www.hl2coding.com/wiki/index
.php/Dominator9000+&hl=en

And it was very useful - solved a fair few problems, so he passes on his
thanks, apologising for not doing so himself!

---------------------------------------
Chris Adams

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam "amckern"
Mckern
Sent: 15 August 2005 09:29
To: [email protected]
Subject: Re: [hlcoders] Creating a beam weapon

Even though i cant seem to open the page any more -
here is the link i found very useful

http://www.hl2coding.com/wiki/index.php/Dominator9000

The goback machine might be able to show you a cache
of it

--- [EMAIL PROTECTED] wrote:

> Hi,
>
> I'm working on a mod, creating the weapons, but I've
> come into a bit of
> trouble with the weapons. Namely, I'm trying to
> create a base class for
> continual-fire beam weapons (i.e. phasers from Star
> Trek). I've got code
> to do the beam, and that works fine, but I'm stuck
> on how to calculate the
> damage. Should it be calculated once every frame? I
> wouldn't have thought
> so, because that would allow higher-framerate
> systems an advantage. So it
> needs to be calculated once every [specified time].
> I've tried using a
> FireBulletsInfo_t structure to calculate it, but the
> inbuilt random bullet
> spattering throws everything. Should I use a
> trace_t, and calculate /
> apply all the damage, decals, smoke puffs (etc.)
> with my own code? Is
> there something else I could do? I'm aiming to have
> it apply decals to
> form a nice "welt" of burns.
>
> Another thing I would like to know is concerning
> CBasePlayer->m_nButtons -
> is there another variable somewhere that's
> accessible to a CBasePlayer
> that stores the buttons pressed in the last frame?
> I've currently hacked
> together a CNetworkVar "m_nOldButtons", but it
> doesn't seem to want to
> work very well.
>
> Thanks,
> Philip Withnall
>
>
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>


My Website http://ammahls.com
 Lead Programer NightFall

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