Basically isn't that all carrying around a small physics prop via "use" is? Just in that case there's no view model with a hand.
Quoting Tei <[EMAIL PROTECTED]>: > El mar, 16-08-2005 a las 16:43 +1000, Jeff Fearn escribió: > > On 8/16/05, Skyler York <[EMAIL PROTECTED]> wrote: > > > Maybe just make the view model a VPhysics object that's attached to > > > the player at a point and tries to stay oriented forward, and it will > > > interact naturally with the environment. Just my two cents. > > > > This would rock! > > Will be a interesting experiment, because the player control its LOTSA > automatigicall and fake, so connecting this with the reality (the > in-game player model) may result on funny and byzarre stuff. > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

