Basically isn't that all carrying around a small physics prop via "use" is?
Just in that case there's no view model with a hand.

Quoting Tei <[EMAIL PROTECTED]>:

> El mar, 16-08-2005 a las 16:43 +1000, Jeff Fearn escribió:
> > On 8/16/05, Skyler York <[EMAIL PROTECTED]> wrote:
> > > Maybe just make the view model a VPhysics object that's attached to
> > > the player at a point and tries to stay oriented forward, and it will
> > > interact naturally with the environment.  Just my two cents.
> >
> > This would rock!
>
> Will be a interesting experiment, because the player control its LOTSA
> automatigicall and fake, so connecting this with the reality (the
> in-game player model) may result on funny and byzarre stuff.
>
>
>
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to