Aha. Thanks :-)
--------------------------------------- Chris Adams -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Maurino Berry Sent: 18 August 2005 01:57 To: [email protected] Subject: Re: [hlcoders] Resetting model entity for CTF Waste of an entity instead, in the ::Spawn() method of your flag entity, save the GetAbsOrigin() to some m_vecInitial then when you want to "restore" it just SetAbsOrigin(m_vecInitial); >From: "Andrew (British_Bomber)" <[EMAIL PROTECTED]> >Reply-To: [email protected] >To: [email protected] >Subject: Re: [hlcoders] Resetting model entity for CTF >Date: Wed, 17 Aug 2005 18:50:34 +0100 > >Would it not be easiest to simply create a point entity like the >player spawns that is something like flag_blue then when the "blue" >flag is captured you can simply send it back to the flag_blue point? > >I'm sure there is some reason you wouldn't do it that simply, but off >the top of my head that seems like the simplest way. > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > _________________________________________________________________ Scan and help eliminate destructive viruses from your inbound and outbound e-mail and attachments. http://join.msn.com/?pgmarket=en-ca&page=byoa/prem&xAPID=1994&DI=1034&SU=htt p://hotmail.com/enca&HL=Market_MSNIS_Taglines Start enjoying all the benefits of MSNR Premium right now and get the first two months FREE*. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

