Aha.

Thanks :-)

---------------------------------------
Chris Adams

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Maurino Berry
Sent: 18 August 2005 01:57
To: [email protected]
Subject: Re: [hlcoders] Resetting model entity for CTF

Waste of an entity


instead, in the ::Spawn() method of your flag entity, save the
GetAbsOrigin() to some m_vecInitial
then when you want to "restore" it just SetAbsOrigin(m_vecInitial);



>From: "Andrew (British_Bomber)" <[EMAIL PROTECTED]>
>Reply-To: [email protected]
>To: [email protected]
>Subject: Re: [hlcoders] Resetting model entity for CTF
>Date: Wed, 17 Aug 2005 18:50:34 +0100
>
>Would it not be easiest to simply create a point entity like the
>player spawns that is something like flag_blue then when the "blue"
>flag is captured you can simply send it back to the flag_blue point?
>
>I'm sure there is some reason you wouldn't do it that simply, but off
>the top of my head that seems like the simplest way.
>
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