It's called finding the information for yourself, instead of being a jackass here about it.
And FYI, in the time it took you to get the answer you really could have created a custom mod and plugin to find out for yourself. Unless that would take you around 15 hours to do, in which case I agree it would be far "quicker" to post here. On 8/23/05, Michael A. Hobson <[EMAIL PROTECTED]> wrote: > Jeffrey \"botman\" Broome said: > > Michael A. Hobson wrote: > >> > > Just FYI, you can determine this yourself by making your own mod game > > DLL and logging these calls to a text file and making a plugin to that > > same mod that logs these calls to the same text file (open and closing > > the text file with each write will insure that the data is flushed as it > > is written and output from different sources to the same file will be > > serialized properly). > > > > -- > > Jeffrey "botman" Broome > > Jeff, > > Do you think everyone else is an ignorant moron? > > I really want to know. > > Your recommendation is that I write a custom mod and custom server plugin, > just to find out something that Valve staff can answer far quicker, as > they have the codebase in front of them, and I don't? > > -- > Michael A. Hobson > mike (at) crusader (dash) services (dot) com > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

