No, I already tried that. I will get the default value in both
ServerActivate and LevelInit. The only success I got was when I read the
value in GameFrame, but that doesnt "feel" right. I dont want to have a
check there every time GameFrame is called ... if(!init)
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Try checking them in ServerActivate or LevelInit.
On 9/5/05, -string- <[EMAIL PROTECTED]> wrote:
Hi
I was wondering when I can be certain that the CSS server has loaded the
server.cfg.
When I read variables in the Load function I only get default values. My
plugin is dependant of these varaibles to initiate so it is critical to
read
the correct values as soon as possible.
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