-- [ Picked text/plain from multipart/alternative ] Ya know what I'm not a good listener, I didnt see the uncompressed word in there. Nevermind. Thanks for the response though :)
On 9/6/05, Josh Coyne <[EMAIL PROTECTED]> wrote: > > Awesome, thanks Jay! > > When you say not as optimized, would the game run time performance be > affected? I can understand a file taking longer to load to decompress of > course. Also would there be an increase in loading times on an uncompressed > .zip versus compressed, or should I just enjoy the compression benefit > instead? Thanks for the quick response btw. > > Josh > > On 9/6/05, Jay Stelly <[EMAIL PROTECTED]> wrote: > > > > Put an uncompressed zip file named zip0.zip (for additional zip files > > increment the number) in your mod root directory. > > Also you can use bspzip.exe to add files to a BSP and those will get > > loaded before anything in the filesystem. > > > > HL2 & CS:S don't use this feature (so it is less well tested/optimized > > than it would be otherwise), but it is functional. > > > > Jay > > > > > > > -----Original Message----- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Josh Coyne > > > Sent: Tuesday, September 06, 2005 4:45 AM > > > To: [email protected] > > > Subject: Re: [hlcoders] Pak file in Source? > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] Okay, Thanks. > > > > > > Josh > > > > > > On 9/6/05, Adam amckern Mckern <[EMAIL PROTECTED]> wrote: > > > > > > > > The bsp files support assets geting compresed into them, i > > > think this > > > > is the nearest it can get. (look up > > > > pakrat) > > > > > > > > Please prove me wrong > > > > > > > > Adam > > > > > > > > --- Josh Coyne < [EMAIL PROTECTED]> wrote: > > > > > > > > > -- > > > > > [ Picked text/plain from multipart/alternative ] Hello guys, > > > > > > > > > > I havent seen it anywhere so I figured I would ask here. Does the > > > > > source engine support .pak files like the original > > > Half-Life? if it > > > > > does not is there an equivalent format (other than .gcf of > > > > > course) that is used? > > > > > > > > > > Thanks, > > > > > Josh 'gage' Coyne > > > > > -- > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > > > > > archives, please visit: > > > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > > > > > My Website http://ammahls.com > > > > Lead Programer NightFall > > > > > > > > This email has been sent from Adam McKern, and is not one > > > of the many > > > > spam bots that use my email address. > > > > If you receive an email that has not got this signature > > > line, please > > > > delate the email, and not respond in any way to it. > > > > > > > > > > > > > > > > > > > > ______________________________________________________ > > > > Click here to donate to the Hurricane Katrina relief effort. > > > > http://store.yahoo.com/redcross-donate3/ > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the > > > list archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

