--
[ Picked text/plain from multipart/alternative ]
Ya know what I'm not a good listener, I didnt see the uncompressed word in
there. Nevermind. Thanks for the response though :)

On 9/6/05, Josh Coyne <[EMAIL PROTECTED]> wrote:
>
> Awesome, thanks Jay!
>
> When you say not as optimized, would the game run time performance be
> affected? I can understand a file taking longer to load to decompress of
> course. Also would there be an increase in loading times on an uncompressed
> .zip versus compressed, or should I just enjoy the compression benefit
> instead? Thanks for the quick response btw.
>
> Josh
>
> On 9/6/05, Jay Stelly <[EMAIL PROTECTED]> wrote:
> >
> > Put an uncompressed zip file named zip0.zip (for additional zip files
> > increment the number) in your mod root directory.
> > Also you can use bspzip.exe to add files to a BSP and those will get
> > loaded before anything in the filesystem.
> >
> > HL2 & CS:S don't use this feature (so it is less well tested/optimized
> > than it would be otherwise), but it is functional.
> >
> > Jay
> >
> >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Josh Coyne
> > > Sent: Tuesday, September 06, 2005 4:45 AM
> > > To: [email protected]
> > > Subject: Re: [hlcoders] Pak file in Source?
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ] Okay, Thanks.
> > >
> > > Josh
> > >
> > > On 9/6/05, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
> > > >
> > > > The bsp files support assets geting compresed into them, i
> > > think this
> > > > is the nearest it can get. (look up
> > > > pakrat)
> > > >
> > > > Please prove me wrong
> > > >
> > > > Adam
> > > >
> > > > --- Josh Coyne < [EMAIL PROTECTED]> wrote:
> > > >
> > > > > --
> > > > > [ Picked text/plain from multipart/alternative ] Hello guys,
> > > > >
> > > > > I havent seen it anywhere so I figured I would ask here. Does the
> > > > > source engine support .pak files like the original
> > > Half-Life? if it
> > > > > does not is there an equivalent format (other than .gcf of
> > > > > course) that is used?
> > > > >
> > > > > Thanks,
> > > > > Josh 'gage' Coyne
> > > > > --
> > > > >
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