Ok okay, thanks, I'll give it a try.
On 9/11/05, Beg0 <[EMAIL PROTECTED]> wrote:
> you are still in 1st person because the CInput::CAM_ToThirdPerson()
> containe the following code
>
> #if !defined( TF2_CLIENT_DLL ) && !defined( CSTRIKE_DLL )
>
> #if !defined( _DEBUG )
> if ( gpGlobals->maxClients > 1 )
> {
> // no thirdperson in multiplayer.
> return;
> }
> #endif
>
> #endif
>
> you probably have to comment this lines
>
> Lachlan Gunn a écrit :
>
> >> input->CAM_ToThirdPerson();
> >>
> >>
> >Where am I supposed to put this in? Because I've put it in the player
> >spawn code, but it's still in first person....I'm not sure when I'm
> >supposed to switch to third person.
> >
> >
> >
> >>}
> >>
> >>
> >>in_camera.cpp, line 56
> >>
> >>On 9/10/05, Lachlan Gunn <[EMAIL PROTECTED]> wrote:
> >>
> >>
> >>>Hi,
> >>>Sorry if this is an amazingly stupid question, but how would I go
> >>>about switching a player to third-person view? There is a function in
> >>>CInput, but I cannot find an instance to call it from.
> >>>--
> >>>Thanks,
> >>>Lachlan
> >>>
> >>>_______________________________________________
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> >>>please visit:
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> >>>
> >>>
> >>>
> >>>
> >>_______________________________________________
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> >>please visit:
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> >>
> >>
> >>
> >>
> >
> >
> >--
> >Lachlan
> >
> >_______________________________________________
> >To unsubscribe, edit your list preferences, or view the list archives,
> >please visit:
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> >
> >
> >
> >
> >
>
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>
--
Lachlan
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