I have an object which serves as the parent of another object. The child object is often manipulated by changing its local rotation. The child object has several attachments on it which I need the position of in world space. Whenever I use the normal GetAttachment to get the attachment position of the child, it returns the position without the affect of the local rotation on it. Right now, I have a hack in place so that whenever I use GetAttachment() of the child, it unparents the child, gets the attachment position which is correct and in world space, and reparents the child. Is there a better way I can do this so that I don't have to unlink the child each time?
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