Hi, I'm working on making a tank vehicle for sourcesdk. I attempting to determine the best way to make animate tank treads within source. My options seem to be: 1. Animate the treads geometry. To make this look good I have to have a fair amount of extra geometry. 2. Create a materialproxy that somehow links to the vehicle class to get how much rotation there should be. Offset the texture for the treads with in the texture to simulate movement. 3. Somehow move the UV coords for the textures on the tank treads. Is it possible to make an animation that doesn't move vertexes, but uv's instead? Perhaps there's a programatical way to access and adjust uv's within the engine?
I'd appreciate any help in the matter. If I find a satisfactory solution I'll probably make a tutorial of the process. James _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

